AUI Framework
master
Cross-platform base for C++ UI apps
|
Public Member Functions# | |
void | bindAsTexture (int index) |
void | attach (Framebuffer &to, GLenum attachmentType) override |
Texture2D & | texture () noexcept |
void | onFramebufferResize (glm::u32vec2 size) override |
|
inlineoverridevirtual |
Implements gl::Framebuffer::IRenderTarget.
|
inlineoverridevirtual |
Implements gl::Framebuffer::IRenderTarget.