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Cross-platform base for C++ UI apps
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gl::TextureRenderTarget< internalFormat, type, format > Class Template Referencefinal

Public Member Functions#

void bindAsTexture (int index)
 
void attach (Framebuffer &to, GLenum attachmentType) override
 
Texture2Dtexture () noexcept
 
void onFramebufferResize (glm::u32vec2 size) override
 

Member Function Documentation#

◆ attach()#

template<InternalFormat internalFormat, Type type, Format format = Format::DEPTH_COMPONENT>
void gl::TextureRenderTarget< internalFormat, type, format >::attach ( Framebuffer & to,
GLenum attachmentType )
inlineoverridevirtual

◆ onFramebufferResize()#

template<InternalFormat internalFormat, Type type, Format format = Format::DEPTH_COMPONENT>
void gl::TextureRenderTarget< internalFormat, type, format >::onFramebufferResize ( glm::u32vec2 size)
inlineoverridevirtual