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AUI Framework
master
Cross-platform base for C++ UI apps
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Public Member Functions# | |
| void | tex2D (AImageView image) |
| void | framebufferTex2D (glm::u32vec2 size, gl::Type type) |
Public Member Functions inherited from gl::Texture< TEXTURE_2D > | |
| Texture (const Texture &)=delete | |
| void | setupNearest () |
| void | setupLinear () |
| void | setupClampToEdge () |
| void | setupRepeat () |
| void | setupMirroredRepeat () |
| void | bind (uint8_t index=0) |
| operator bool () const | |
| uint32_t | getHandle () const |
Additional Inherited Members# | |
Static Public Member Functions inherited from gl::Texture< TEXTURE_2D > | |
| static void | unbind (uint8_t index=0) |