AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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This is the complete list of members for gl::Texture2D, including all inherited members.
framebufferTex2D(glm::u32vec2 size, gl::Type type) (defined in gl::Texture2D) | gl::Texture2D | |
tex2D(AImageView image) (defined in gl::Texture2D) | gl::Texture2D | |
~Texture2D()=default (defined in gl::Texture2D) | gl::Texture2D | virtual |