AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
gl::Texture< TEXTURE_TARGET > Class Template Reference

Public Member Functions

void setupNearest ()
 
void setupLinear ()
 
void setupClampToEdge ()
 
void setupRepeat ()
 
void setupMirroredRepeat ()
 
 Texture (const Texture &)=delete
 
void bind (uint8_t index=0)
 
 operator bool () const
 
uint32_t getHandle () const
 

Static Public Member Functions

static void unbind (uint8_t index=0)
 

The documentation for this class was generated from the following files: