AUI Framework  master
Cross-platform base for C++ UI apps
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gl::Texture< TEXTURE_TARGET > Class Template Reference

Public Member Functions#

void setupNearest ()
 
void setupLinear ()
 
void setupClampToEdge ()
 
void setupRepeat ()
 
void setupMirroredRepeat ()
 
 Texture (const Texture &)=delete
 
void bind (uint8_t index=0)
 
 operator bool () const
 
uint32_t getHandle () const
 

Static Public Member Functions#

static void unbind (uint8_t index=0)