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| Framebuffer (Framebuffer &&rhs) noexcept |
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void | bind () |
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void | bindForRead () |
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void | bindForWrite () |
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void | resize (glm::u32vec2 newSize) |
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std::uint32_t | supersamlingRatio () const noexcept |
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void | setSupersamplingRatio (std::uint32_t ratio) noexcept |
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glm::u32vec2 | supersampledSize () const noexcept |
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glm::u32vec2 | size () const noexcept |
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| operator bool () const |
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uint32_t | getHandle () const |
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void | attach (_< IRenderTarget > renderTarget, GLenum attachmentType) |
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Framebuffer & | operator= (Framebuffer &&rhs) noexcept |
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void | bindViewport () |
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| noncopyable (const noncopyable &)=delete |
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noncopyable & | operator= (const noncopyable &)=delete |
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static constexpr auto | DEFAULT_FB = 0 |
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The documentation for this class was generated from the following files:
- aui.views/src/AUI/GL/Framebuffer.h
- aui.views/src/AUI/GL/Framebuffer.cpp