AUI Framework  master
Cross-platform base for C++ UI apps
Loading...
Searching...
No Matches
gl::RenderbufferRenderTarget< internalFormat, multisampling > Class Template Referencefinal

Protected Member Functions#

void attach (Framebuffer &to, GLenum attachmentType) override
 
void onFramebufferResize (glm::u32vec2 size) override
 

Member Function Documentation#

◆ attach()#

template<InternalFormat internalFormat, Multisampling multisampling = Multisampling::DISABLED>
void gl::RenderbufferRenderTarget< internalFormat, multisampling >::attach ( Framebuffer & to,
GLenum attachmentType )
inlineoverrideprotectedvirtual

◆ onFramebufferResize()#

template<InternalFormat internalFormat, Multisampling multisampling = Multisampling::DISABLED>
void gl::RenderbufferRenderTarget< internalFormat, multisampling >::onFramebufferResize ( glm::u32vec2 size)
inlineoverrideprotectedvirtual