AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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Classes | |
struct | Vertex |
Public Member Functions | |
OpenGLPrerenderedString (OpenGLRenderer *renderer, gl::VertexBuffer vertexBuffer, gl::IndexBuffer indexBuffer, int textWidth, int textHeight, OpenGLRenderer::FontEntryData *entryData, FontRendering fontRendering) | |
void | draw () override |
int | getWidth () override |
int | getHeight () override |
Signals and public fields | |
OpenGLRenderer * | mRenderer |
AOptional< gl::Vao > | mVao |
gl::VertexBuffer | mVertexBuffer |
gl::IndexBuffer | mIndexBuffer |
int | mTextWidth |
int | mTextHeight |
OpenGLRenderer::FontEntryData * | mEntryData |
FontRendering | mFontRendering |
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inlineoverridevirtual |
Implements IRenderer::IPrerenderedString.
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inlineoverridevirtual |
Implements IRenderer::IPrerenderedString.
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inlineoverridevirtual |
Implements IRenderer::IPrerenderedString.