AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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This is the complete list of members for OpenGLPrerenderedString, including all inherited members.
draw() override (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | inlinevirtual |
getHeight() override (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | inlinevirtual |
getWidth() override (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | inlinevirtual |
mEntryData (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | |
mFontRendering (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | |
mIndexBuffer (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | |
mRenderer (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | |
mTextHeight (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | |
mTextWidth (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | |
mVao (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | |
mVertexBuffer (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | |
OpenGLPrerenderedString(OpenGLRenderer *renderer, gl::VertexBuffer vertexBuffer, gl::IndexBuffer indexBuffer, int textWidth, int textHeight, OpenGLRenderer::FontEntryData *entryData, FontRendering fontRendering) (defined in OpenGLPrerenderedString) | OpenGLPrerenderedString | inline |
~IPrerenderedString()=default (defined in IRenderer::IPrerenderedString) | IRenderer::IPrerenderedString | virtual |