Utility object that helps with touchscreen scroll events.  
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#include <AUI/Util/ATouchScroller.h>
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| static float | deceleration () | 
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| static constexpr float | BASE_DECELERATION = 1600.f | 
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| static constexpr float | INITIAL_ACCELERATION_COEFFICIENT = 60.f | 
|  | Initial acceleration after pointer released is defined by direction of pointer moving and this coefficient. 
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| static constexpr AMetric | THRESHOLD = 8_dp | 
|  | Distance that pointer have to pass in order to treat pointer move events as scroll events. 
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To use this class, you have to pass APointerPressedEvent APointerReleasedEvent to handlePointerPressed and handlePointerReleased methods accordingly. To receive scroll value, use handlePointerMove method. 
◆ gatherKineticScrollValue()#
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| AOptional< glm::ivec2 > ATouchScroller::gatherKineticScrollValue | ( |  | ) |  |  | nodiscard | 
 
- Returns
- std::nullopt if ATouchScroller is not in kinetic scroll state; value for kinetic scroll otherwise.
This method should be called every render frame in order to make continuous kinetic scroll. 
 
 
◆ handlePointerMove()#
| glm::ivec2 ATouchScroller::handlePointerMove | ( | glm::vec2 | pos | ) |  | 
 
- Parameters
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| pos | position of the event in relation to view that used ATouchScroller. |  
 
- Returns
- the amount of scroll in pixels.