|
AUI Framework
master
Cross-platform base for C++ UI apps
|
Pointing method press event.
#include <AUI/Event/APointerPressedEvent.h>
Signals and public fields# | |
| glm::vec2 | position |
| Where does the event occurred. | |
| APointerIndex | pointerIndex |
| Which button of the pointing device is triggered the event (AInput::LBUTTON if not present) or finger. | |
| AInput::Key | asButton = pointerIndex.button().valueOr(AInput::LBUTTON) |
| pointerIndex treated as mouse button. | |
| AInput::Key APointerPressedEvent::asButton = pointerIndex.button().valueOr(AInput::LBUTTON) |
= LBUTTON if finger event, pointerIndex.button() otherwise.