Wrapper class that stores either mouse button index or finger index.
#include <AUI/Event/APointerIndex.h>
◆ button()#
AOptional< AInput::Key > APointerIndex::button |
( |
| ) |
const |
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inlinenoexcept |
◆ finger()#
AOptional< int > APointerIndex::finger |
( |
| ) |
const |
|
inlinenoexcept |
- Returns
- finger index, if it is.
◆ isButton()#
bool APointerIndex::isButton |
( |
| ) |
const |
|
inlinenodiscardnoexcept |
- Returns
- true if (mouse) button.
◆ isFinger()#
bool APointerIndex::isFinger |
( |
| ) |
const |
|
inlinenodiscardnoexcept |
- Returns
- true if finger index.