AUI Framework  master
Cross-platform base for C++ UI apps
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APointerReleasedEvent Struct Reference

Pointing method press event. More...

#include <AUI/Event/APointerReleasedEvent.h>

Signals and public fields#

glm::vec2 position
 Where does the event occurred.
 
APointerIndex pointerIndex
 Which button of the pointing device is triggered the event (AInput::LBUTTON if not present) or finger.
 
bool triggerClick = true
 Whether the pointer release event triggers click event or not.
 
AInput::Key asButton = pointerIndex.button().valueOr(AInput::LBUTTON)
 pointerIndex treated as mouse button.
 

Detailed Description#

Examples
examples/7guis/circle_drawer/src/main.cpp.

Member Data Documentation#

◆ asButton#

AInput::Key APointerReleasedEvent::asButton = pointerIndex.button().valueOr(AInput::LBUTTON)

= LBUTTON if finger event, pointerIndex.button() otherwise.

Examples
examples/7guis/circle_drawer/src/main.cpp.