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AUI Framework
master
Cross-platform base for C++ UI apps
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Pointing method press event. More...
#include <AUI/Event/APointerReleasedEvent.h>
Signals and public fields# | |
| glm::vec2 | position |
| Where does the event occurred. | |
| APointerIndex | pointerIndex |
| Which button of the pointing device is triggered the event (AInput::LBUTTON if not present) or finger. | |
| bool | triggerClick = true |
| Whether the pointer release event triggers click event or not. | |
| AInput::Key | asButton = pointerIndex.button().valueOr(AInput::LBUTTON) |
| pointerIndex treated as mouse button. | |
| AInput::Key APointerReleasedEvent::asButton = pointerIndex.button().valueOr(AInput::LBUTTON) |
= LBUTTON if finger event, pointerIndex.button() otherwise.