Absolute positioning layout. Allows to explicitly set your own coordinates.
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Absolute positioning layout. Allows to explicitly set your own coordinates.
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static void | disconnect () |
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template<AAnySignal Signal, aui::derived_from< AObject > Object, ACompatibleSlotFor< Signal > Function> |
static void | connect (Signal &signal, Object *object, Function &&function) |
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template<AAnySignal Signal, aui::derived_from< AObject > Object, ACompatibleSlotFor< Signal > Function> |
static void | connect (Signal &signal, Object &object, Function &&function) |
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template<AAnySignal Signal, aui::derived_from< AObject > Object, ACompatibleSlotFor< Signal > Function> |
static void | connect (Signal &signal, _< Object > object, Function &&function) |
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static void | moveToThread (aui::no_escape< AObject > object, _< AAbstractThread > thread) |
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void | addViewBasicImpl (Storage view, AOptional< size_t > index) |
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void | setThread (_< AAbstractThread > thread) |
| Set thread of the object.
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AVector< Storage > | mViews |
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◆ addView()
void AAbsoluteLayout::addView |
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const _< AView > & |
view, |
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AOptional< size_t > |
index |
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) |
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overridevirtual |
Attaches view to the layout.
- Parameters
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view | view to attach. |
index | index to insert at. If not specified, when the view is inserted at the end. |
See ABasicLayout for basic implementation of this method.
Implements ALayout.
◆ getMinimumHeight()
int AAbsoluteLayout::getMinimumHeight |
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overridevirtual |
◆ getMinimumWidth()
int AAbsoluteLayout::getMinimumWidth |
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overridevirtual |
◆ onResize()
void AAbsoluteLayout::onResize |
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int |
x, |
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int |
y, |
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int |
width, |
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int |
height |
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overridevirtual |
#include <AUI/Layout/AAbsoluteLayout.h>
The documentation for this class was generated from the following files:
- aui.views/src/AUI/Layout/AAbsoluteLayout.h
- aui.views/src/AUI/Layout/AAbsoluteLayout.cpp