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AUI Framework
master
Cross-platform base for C++ UI apps
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Base class for all layout managers.
#include <AUI/Layout/ALayout.h>
Public Member Functions# | |
| virtual void | onResize (int x, int y, int width, int height)=0 |
| virtual void | addView (const _< AView > &view, AOptional< size_t > index=std::nullopt)=0 |
| Attaches view to the layout. | |
| virtual void | removeView (aui::no_escape< AView > view, size_t index)=0 |
| Detaches view from the layout. | |
| virtual int | getMinimumWidth ()=0 |
| virtual int | getMinimumHeight ()=0 |
| virtual AVector< _< AView > > | getAllViews ()=0 |
| Visits all views in the layout. | |
| virtual ALayoutDirection | getLayoutDirection () |
| virtual void | setSpacing (int spacing) |
| Layout spacing. | |
Public Member Functions inherited from AObject | |
| _< AObject > | sharedPtr () |
| _weak< AObject > | weakPtr () |
| template<typename Connectable, ACompatibleSlotFor< Connectable > Function> | |
| decltype(auto) | connect (const Connectable &connectable, Function &&function) |
Connects signal or property to slot of "this" object. | |
| void | setSignalsEnabled (bool enabled) |
| bool | isSignalsEnabled () const noexcept |
| template<ASignalInvokable T> | |
| void | operator^ (T &&t) noexcept |
| _< AAbstractThread > | getThread () const |
| bool | isSlotsCallsOnlyOnMyThread () const noexcept |
| void | setSlotsCallsOnlyOnMyThread (bool slotsCallsOnlyOnMyThread) |
Public Member Functions inherited from AObjectBase | |
| AObjectBase (AObjectBase &&rhs) noexcept | |
| AObjectBase (const AObjectBase &rhs) noexcept | |
| AObjectBase & | operator= (const AObjectBase &rhs) noexcept |
| AObjectBase & | operator= (AObjectBase &&rhs) noexcept |
Public Member Functions inherited from aui::noncopyable | |
| noncopyable (const noncopyable &)=delete | |
| noncopyable & | operator= (const noncopyable &)=delete |
Additional Inherited Members# | |
Static Public Member Functions inherited from AObject | |
| static void | disconnect () |
| template<AAnySignal Signal, aui::derived_from< AObjectBase > Object, ACompatibleSlotFor< Signal > Function> | |
| static decltype(auto) | connect (const Signal &signal, Object *object, Function &&function) |
| Connects signal to the slot of the specified object. | |
| template<AAnyProperty Property, aui::derived_from< AObjectBase > Object, typename Function> | |
| static decltype(auto) | connect (const Property &property, Object *object, Function &&function) |
| Connects property to the slot of the specified object. | |
| template<APropertyReadable PropertySource, APropertyWritable PropertyDestination> requires requires { { *propertySource } -> aui::convertible_to<std::decay_t<decltype(*propertyDestination)>>; } | |
| static void | connect (PropertySource &&propertySource, PropertyDestination &&propertyDestination) |
| Connects source property to the destination property. | |
| template<APropertyWritable PropertySource, APropertyWritable PropertyDestination> requires requires { { *propertySource } -> aui::convertible_to<std::decay_t<decltype(*propertyDestination)>>; { *propertyDestination } -> aui::convertible_to<std::decay_t<decltype(*propertySource)>>; } | |
| static void | biConnect (PropertySource &&propertySource, PropertyDestination &&propertyDestination) |
| Connects source property to the destination property and opposite (bidirectionally). | |
| template<AAnySignalOrProperty Connectable, aui::derived_from< AObjectBase > Object, ACompatibleSlotFor< Connectable > Function> | |
| static decltype(auto) | connect (const Connectable &connectable, Object &object, Function &&function) |
| Connects signal or property to the slot of the specified object. | |
| template<AAnySignalOrProperty Connectable, aui::derived_from< AObjectBase > Object, ACompatibleSlotFor< Connectable > Function> | |
| static decltype(auto) | connect (const Connectable &connectable, _< Object > object, Function &&function) |
| Connects signal or property to the slot of the specified object. | |
| template<AAnySignalOrProperty Connectable, aui::derived_from< AObjectBase > Object, typename Function> | |
| static decltype(auto) | connect (const Connectable &connectable, ASlotDef< Object *, Function > slotDef) |
| Connects signal to the slot of the specified object. Slot is packed to single argument. | |
| template<AAnyProperty Property, typename Object, ACompatibleSlotFor< Property > Function> requires (!aui::derived_from<Object, AObject>) | |
| static void | connect (const Property &property, _< Object > object, Function &&function) |
| Connects signal or property to the slot of the specified non-AObject type. | |
| static void | moveToThread (aui::no_escape< AObject > object, _< AAbstractThread > thread) |
Static Public Attributes inherited from AObject | |
| static constexpr AObjectBase * | GENERIC_OBSERVER = nullptr |
| Indicates that a connection should not be explicitly linked to receiver's lifetime. | |
Static Public Attributes inherited from AObjectBase | |
| static ASpinlockMutex | SIGNAL_SLOT_GLOBAL_SYNC |
Protected Member Functions inherited from AObject | |
| void | setThread (_< AAbstractThread > thread) |
| Set thread of the object. | |
Protected Member Functions inherited from AObjectBase | |
| void | clearAllIngoingConnections () noexcept |
| virtual void | handleSlotException (std::exception_ptr exception) |
| Called then an exception has thrown during slot processing of the signal emitted by this object. | |
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pure virtual |
| view | view to attach. |
| index | index to insert at. If not specified, when the view is inserted at the end. |
See ABasicLayout for basic implementation of this method.
Implemented in AAbsoluteLayout, AAdvancedGridLayout, AGridLayout, ALinearLayout< _< AView > >, and AWordWrappingLayout.
Implemented in AAdvancedGridLayout, and AGridLayout.
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pure virtual |
| view | view to detach. |
| index | index of the view in the container. This value is indented for optimization purposes in most cases; the value may be ignored safely. |
See ABasicLayout for basic implementation of this method.
Implemented in AAdvancedGridLayout, AGridLayout, and AWordWrappingLayout.
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virtual |
| spacing | spacing in px. |
Reimplemented in AAdvancedGridLayout, AHorizontalLayout, and AVerticalLayout.