AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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This is the complete list of members for ALayout, including all inherited members.
addView(const _< AView > &view, AOptional< size_t > index=std::nullopt)=0 | ALayout | pure virtual |
ALayout()=default (defined in ALayout) | ALayout | |
AObject() (defined in AObject) | AObject | |
clearSignals() noexcept (defined in AObject) | AObject | |
connect(Signal &signal, Object *object, Function &&function) (defined in AObject) | AObject | inlinestatic |
connect(Signal &signal, Object &object, Function &&function) (defined in AObject) | AObject | inlinestatic |
connect(Signal &signal, Function &&function) (defined in AObject) | AObject | inline |
connect(Signal &signal, _< Object > object, Function &&function) (defined in AObject) | AObject | inlinestatic |
disconnect() (defined in AObject) | AObject | static |
getAllViews()=0 | ALayout | pure virtual |
getLayoutDirection() (defined in ALayout) | ALayout | virtual |
getMinimumHeight()=0 (defined in ALayout) | ALayout | pure virtual |
getMinimumWidth()=0 (defined in ALayout) | ALayout | pure virtual |
getThread() const (defined in AObject) | AObject | inline |
isSignalsEnabled() const noexcept (defined in AObject) | AObject | inline |
isSlotsCallsOnlyOnMyThread() const noexcept (defined in AObject) | AObject | inline |
moveToThread(aui::no_escape< AObject > object, _< AAbstractThread > thread) (defined in AObject) | AObject | static |
noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
onResize(int x, int y, int width, int height)=0 (defined in ALayout) | ALayout | pure virtual |
operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator^(T &&t) (defined in AObject) | AObject | inline |
removeView(aui::no_escape< AView > view, size_t index)=0 | ALayout | pure virtual |
setSignalsEnabled(bool enabled) (defined in AObject) | AObject | inline |
setSlotsCallsOnlyOnMyThread(bool slotsCallsOnlyOnMyThread) (defined in AObject) | AObject | inline |
setSpacing(int spacing) | ALayout | virtual |
setThread(_< AAbstractThread > thread) | AObject | inlineprotected |
sharedPtr() (defined in AObject) | AObject | inline |
weakPtr() (defined in AObject) | AObject | inline |
~ALayout()=default (defined in ALayout) | ALayout | virtual |
~AObject() (defined in AObject) | AObject | virtual |