AUI Framework  master
Cross-platform base for C++ UI apps
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OpenGLRenderingContext Class Reference

Public Member Functions#

 OpenGLRenderingContext (const ARenderingContextOptions::OpenGL &config)
 
void init (const Init &init) override
 
AImage makeScreenshot () override
 
void destroyNativeWindow (AWindowBase &window) override
 
void beginPaint (AWindowBase &window) override
 
void endPaint (AWindowBase &window) override
 
void beginResize (AWindowBase &window) override
 
void endResize (AWindowBase &window) override
 
uint32_t getDefaultFb () const noexcept
 
void bindViewport ()
 
glm::uvec2 viewportSize () const noexcept
 
uint32_t getSupersamplingRatio () const noexcept
 
AOptional< gl::Framebuffer * > framebuffer () noexcept
 
IRendererrenderer () override
 
- Public Member Functions inherited from CommonRenderingContext
void requestFrame ()
 

Static Public Member Functions#

static gl::Framebuffer newOffscreenRenderingFramebuffer (glm::uvec2 initialSize)
 
- Static Public Member Functions inherited from CommonRenderingContext
static void ensureXLibInitialized ()
 

Additional Inherited Members#

- Static Public Attributes inherited from CommonRenderingContext
static aui::assert_not_used_when_null< Display * > ourDisplay
 
static Screen * ourScreen
 
static struct CommonRenderingContext::Atoms ourAtoms
 
- Protected Member Functions inherited from CommonRenderingContext
void initX11Window (const Init &init, XSetWindowAttributes &swa, XVisualInfo *vi)
 
- Protected Attributes inherited from CommonRenderingContext
AString mWindowClass
 
HDC mWindowDC
 
HDC mPainterDC = nullptr
 
PAINTSTRUCT mPaintstruct
 
AWindowmWindow
 
void * mDisplayLink
 
bool mFrameScheduled = false
 
bool mSmoothResize = !(ARenderingContextOptions::get().flags & ARenderContextFlags::NO_SMOOTH)
 

Member Function Documentation#

◆ beginPaint()#

void OpenGLRenderingContext::beginPaint ( AWindowBase & window)
overridevirtual

Reimplemented from CommonRenderingContext.

◆ beginResize()#

void OpenGLRenderingContext::beginResize ( AWindowBase & window)
overridevirtual

Implements IRenderingContext.

◆ destroyNativeWindow()#

void OpenGLRenderingContext::destroyNativeWindow ( AWindowBase & window)
overridevirtual

Reimplemented from CommonRenderingContext.

◆ endPaint()#

void OpenGLRenderingContext::endPaint ( AWindowBase & window)
overridevirtual

Reimplemented from CommonRenderingContext.

◆ endResize()#

void OpenGLRenderingContext::endResize ( AWindowBase & window)
overridevirtual

Implements IRenderingContext.

◆ init()#

void OpenGLRenderingContext::init ( const Init & init)
overridevirtual

Reimplemented from CommonRenderingContext.

◆ makeScreenshot()#

AImage OpenGLRenderingContext::makeScreenshot ( )
overridevirtual

Implements IRenderingContext.

◆ renderer()#

IRenderer & OpenGLRenderingContext::renderer ( )
inlineoverridevirtual

Implements IRenderingContext.