AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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This is the complete list of members for OpenGLRenderingContext, including all inherited members.
beginPaint(AWindowBase &window) override (defined in OpenGLRenderingContext) | OpenGLRenderingContext | virtual |
beginResize(AWindowBase &window) override (defined in OpenGLRenderingContext) | OpenGLRenderingContext | virtual |
bindViewport() (defined in OpenGLRenderingContext) | OpenGLRenderingContext | |
destroyNativeWindow(AWindowBase &window) override (defined in OpenGLRenderingContext) | OpenGLRenderingContext | virtual |
endPaint(AWindowBase &window) override (defined in OpenGLRenderingContext) | OpenGLRenderingContext | virtual |
endResize(AWindowBase &window) override (defined in OpenGLRenderingContext) | OpenGLRenderingContext | virtual |
framebuffer() noexcept (defined in OpenGLRenderingContext) | OpenGLRenderingContext | inline |
getDefaultFb() const noexcept (defined in OpenGLRenderingContext) | OpenGLRenderingContext | |
getSupersamplingRatio() const noexcept (defined in OpenGLRenderingContext) | OpenGLRenderingContext | |
init(const Init &init) override (defined in OpenGLRenderingContext) | OpenGLRenderingContext | virtual |
makeScreenshot() override (defined in OpenGLRenderingContext) | OpenGLRenderingContext | virtual |
mSmoothResize (defined in CommonRenderingContext) | CommonRenderingContext | protected |
newOffscreenRenderingFramebuffer(glm::uvec2 initialSize) (defined in OpenGLRenderingContext) | OpenGLRenderingContext | static |
OpenGLRenderingContext(const ARenderingContextOptions::OpenGL &config) (defined in OpenGLRenderingContext) | OpenGLRenderingContext | inline |
renderer() override (defined in OpenGLRenderingContext) | OpenGLRenderingContext | inlinevirtual |
viewportSize() const noexcept (defined in OpenGLRenderingContext) | OpenGLRenderingContext | inline |
~CommonRenderingContext() override=default (defined in CommonRenderingContext) | CommonRenderingContext | |
~IRenderingContext()=default (defined in IRenderingContext) | IRenderingContext | virtual |
~OpenGLRenderingContext() override (defined in OpenGLRenderingContext) | OpenGLRenderingContext |