|
AUI Framework
master
Cross-platform base for C++ UI apps
|
TCP server socket.
#include <AUI/Network/ATcpServerSocket.h>
Public Member Functions# | |
| ATcpServerSocket (uint16_t serverPort) | |
| _< ATcpSocket > | accept () |
Public Member Functions inherited from AAbstractSocket | |
| AAbstractSocket (const AAbstractSocket &)=delete | |
| void | close () |
| void | setTimeout (int secs) |
| const AInet4Address & | getAddress () const |
Protected Member Functions# | |
| int | createSocket () override |
| Creates socket handle. | |
Protected Member Functions inherited from AAbstractSocket | |
| int | getHandle () const |
| AAbstractSocket (int handle, const AInet4Address &selfAddress) | |
| void | init () |
| Initialise socket. | |
| void | bind (uint16_t bindingPort) |
| Binds socket for port. Used for ATcpServerSocket and AUdpSocket. | |
Additional Inherited Members# | |
Static Protected Member Functions inherited from AAbstractSocket | |
| static AString | getErrorString () |
| static void | handleError (const AString &message, int code) |
| _< ATcpSocket > ATcpServerSocket::accept | ( | ) |
Blocks the thread until next connection.
|
overrideprotectedvirtual |
Implements AAbstractSocket.