AUI Framework
master
Cross-platform base for C++ UI apps
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Base class for all sockets.
#include <AUI/Network/AAbstractSocket.h>
Public Member Functions# | |
AAbstractSocket (const AAbstractSocket &)=delete | |
void | close () |
void | setTimeout (int secs) |
const AInet4Address & | getAddress () const |
Protected Member Functions# | |
int | getHandle () const |
AAbstractSocket (int handle, const AInet4Address &selfAddress) | |
void | init () |
Initialise socket. | |
void | bind (uint16_t bindingPort) |
Binds socket for port. Used for ATcpServerSocket and AUdpSocket. | |
virtual int | createSocket ()=0 |
Creates socket handle. | |
Static Protected Member Functions# | |
static AString | getErrorString () |
static void | handleError (const AString &message, int code) |
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protected |
bindingPort | port |
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protectedpure virtual |
Implemented in ATcpServerSocket, ATcpSocket, and AUdpSocket.