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| AGridSplitterLayout (int cellsX, int cellsY, AGridSplitter &gridSplitter) |
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void | onResize (int x, int y, int width, int height) override |
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| AAdvancedGridLayout (int cellsX, int cellsY) |
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_< AView > | getViewAt (size_t index) |
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void | setViewAt (size_t index, _< AView > view) |
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void | addView (const _< AView > &view, int x, int y) |
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void | addView (const _< AView > &view, AOptional< size_t > index) override |
| Attaches view to the layout. More...
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void | removeView (aui::no_escape< AView > view, size_t index) override |
| Detaches view from the layout. More...
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int | getMinimumWidth () override |
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int | getMinimumHeight () override |
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int | indexOf (_< AView > view) |
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AVector< _< AView > > | getAllViews () override |
| Visits all views in the layout. More...
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virtual ALayoutDirection | getLayoutDirection () |
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virtual void | setSpacing (int spacing) |
| Layout spacing. More...
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_< AObject > | sharedPtr () |
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_weak< AObject > | weakPtr () |
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void | clearSignals () noexcept |
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template<AAnySignal Signal, ACompatibleSlotFor< Signal > Function> |
void | connect (Signal &signal, Function &&function) |
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void | setSignalsEnabled (bool enabled) |
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bool | isSignalsEnabled () const noexcept |
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template<ASignalInvokable T> |
void | operator^ (T &&t) |
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_< AAbstractThread > | getThread () const |
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bool | isSlotsCallsOnlyOnMyThread () const noexcept |
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void | setSlotsCallsOnlyOnMyThread (bool slotsCallsOnlyOnMyThread) |
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| noncopyable (const noncopyable &)=delete |
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noncopyable & | operator= (const noncopyable &)=delete |
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static void | disconnect () |
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template<AAnySignal Signal, aui::derived_from< AObject > Object, ACompatibleSlotFor< Signal > Function> |
static void | connect (Signal &signal, Object *object, Function &&function) |
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template<AAnySignal Signal, aui::derived_from< AObject > Object, ACompatibleSlotFor< Signal > Function> |
static void | connect (Signal &signal, Object &object, Function &&function) |
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template<AAnySignal Signal, aui::derived_from< AObject > Object, ACompatibleSlotFor< Signal > Function> |
static void | connect (Signal &signal, _< Object > object, Function &&function) |
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static void | moveToThread (aui::no_escape< AObject > object, _< AAbstractThread > thread) |
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int | mCurrentIndex = 0 |
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int | cellsX |
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int | cellsY |
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unsigned | mSpacing = 0 |
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AVector< GridCell > | mCells |
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AVector< int > | mIndices |
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