AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
TransformRotate.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12//
13// Created by alex2 on 07.01.2021.
14//
15
16
17#pragma once
18
19#include <AUI/Util/AAngleRadians.h>
20#include "IProperty.h"
21
22namespace ass {
23
29 AAngleRadians angle;
30 };
31
32
33 namespace prop {
34 template<>
35 struct API_AUI_VIEWS Property<TransformRotate>: IPropertyBase {
36 private:
37 TransformRotate mInfo;
38
39 public:
40 Property(const TransformRotate& info) : mInfo(info) {}
41 void renderFor(AView* view, const ARenderContext& ctx) override;
42
43 PropertySlot getPropertySlot() const override;
44
45 [[nodiscard]]
46 const auto& value() const noexcept {
47 return mInfo;
48 }
49 };
50 }
51}
Strong type used to store angle in radians.
Definition: AAngleRadians.h:42
Base class of all UI objects.
Definition: AView.h:77
Render context passed to AView::render.
Definition: ARenderContext.h:43
Controls the rendering offset transform of AView.
Definition: TransformRotate.h:28
Base class for all properties.
Definition: IPropertyBase.h:49
Definition: IProperty.h:19