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Cross-platform base for C++ UI apps
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ITexture Class Referenceabstract

Renderer-friendly image representation. More...

#include <AUI/Render/ITexture.h>

Public Member Functions

virtual void setImage (AImageView image)=0
 Copies image to the texture image representation (i.e. to GPU memory).
 

Detailed Description

Renderer-friendly image representation.

Member Function Documentation

◆ setImage()

virtual void ITexture::setImage ( AImageView image)
pure virtual

Copies image to the texture image representation (i.e. to GPU memory).

Implemented in OpenGLTexture2D, and SoftwareTexture.


The documentation for this class was generated from the following file:
Inheritance diagram for ITexture: