AUI Framework  develop
Cross-platform base for C++ UI apps
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SoftwareTexture.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include <AUI/Render/ITexture.h>
   15
   17private:
   18    AImage mImage;
   19
   20public:
   21    void setImage(AImageView image) override;
   22    void setImage(AImage&& image) {
   23        mImage = std::move(image);
   24    }
   25
   26    [[nodiscard]] const AImage& getImage() const noexcept {
   27        return mImage;
   28    }
   29};
Non-owning read-only image representation of some format.
Definition AImageView.h:58
Owning image representation.
Definition AImage.h:25
Renderer-friendly image representation.
Definition ITexture.h:20
Definition SoftwareTexture.h:16
void setImage(AImageView image) override
Copies image to the texture image representation (i.e. to GPU memory).