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Cross-platform base for C++ UI apps
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SimpleTexturePacker.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include "TexturePacker.h"
   15#include "AUI/Image/AImage.h"
   16
   17namespace Util {
   18    class SimpleTexturePacker : public ::Util::TexturePacker<AImage> {
   19    private:
   20        AOptional<AImage> mImage;
   21    public:
   22        SimpleTexturePacker();
   23        ~SimpleTexturePacker();
   24        glm::vec4 insert(AImage& data) override;
   25        SimpleTexturePacker(const SimpleTexturePacker&) = delete;
   26
   27        AOptional<AImage>& getImage() {
   28            return mImage;
   29        }
   30    protected:
   31        void onResize(AImage& data, dim side) override;
   32        void onInsert(AImage& data, const dim& x, const dim& y) override;
   33    };
   34}
   35
   36
   37
Owning image representation.
Definition AImage.h:25
Utility wrapper implementing the stack-allocated (fast) optional idiom.
Definition AOptional.h:33
Definition TexturePacker.h:38