AUI Framework
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Cross-platform base for C++ UI apps
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Public Member Functions# | |
glm::vec4 | insert (AImage &data) override |
SimpleTexturePacker (const SimpleTexturePacker &)=delete | |
AOptional< AImage > & | getImage () |
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void | resize (AImage &data, dim size) |
Protected Member Functions# | |
void | onResize (AImage &data, dim side) override |
void | onInsert (AImage &data, const dim &x, const dim &y) override |
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glm::vec4 | insert (AImage &data, dim width, dim height) |
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bool | noCollision (const Rect &r) |
bool | check (Rect &res, Rect r) |
bool | allocateRect (Rect &r, dim width, dim height) |
Additional Inherited Members# | |
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dim | side |
AVector< Rect > | mRects |
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overridevirtual |
Implements Util::TexturePacker< AImage >.
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overrideprotectedvirtual |
Implements Util::TexturePacker< AImage >.
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overrideprotectedvirtual |
Implements Util::TexturePacker< AImage >.