AUI Framework
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Cross-platform base for C++ UI apps
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Public Member Functions | |
virtual glm::vec4 | insert (T &data)=0 |
void | resize (T &data, dim size) |
Protected Member Functions | |
glm::vec4 | insert (T &data, dim width, dim height) |
virtual void | onResize (T &data, dim side)=0 |
virtual void | onInsert (T &data, const dim &x, const dim &y)=0 |
Protected Member Functions inherited from Util::TexturePacker_Lol | |
bool | noCollision (const Rect &r) |
bool | check (Rect &res, Rect r) |
bool | allocateRect (Rect &r, dim width, dim height) |
Additional Inherited Members | |
Protected Attributes inherited from Util::TexturePacker_Lol | |
dim | side |
AVector< Rect > | mRects |