AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
AWindowBase::Profiling Struct Reference

Profiling (debugging) settings for this window. More...

Detailed Description

Profiling (debugging) settings for this window.

Can be controlled with devtools window.

Signals and public fields

_weak< AViewhighlightView
 View to highlight.
 
bool highlightRedrawRequests = false
 Highlight redraw requests.
 
bool renderToTextureDecay = false
 Visually displays render-to-texture caching by decreasing brightness of pixels that didn't updated in this frame. This effect may help to debug AView::redraw issues.
 
bool breakpointOnMarkMinContentSizeInvalid = false
 When set to true, the next time window's markMinContentSizeInvalid, debugger is invoked. Value is reset to false.
 

#include <AUI/Platform/AWindowBase.h>


The documentation for this struct was generated from the following file: