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AUI Framework
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Cross-platform base for C++ UI apps
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Defines rendering API priority and options for your application. More...
#include <AUI/Platform/ARenderingContextOptions.h>
Classes# | |
| struct | DirectX11 |
| struct | OpenGL |
| struct | Software |
Public Types# | |
| using | InitializationVariant |
Static Public Member Functions# | |
| static void | set (ARenderingContextOptions options) |
| static const ARenderingContextOptions & | get () noexcept |
Signals and public fields# | |
| AVector< InitializationVariant > | initializationOrder |
| ARenderContextFlags | flags = ARenderContextFlags::DEFAULT |
By default, AUI uses the following settings:
You may call this before initializating windows in order to define your own settings and priorities.
The priority can be overridden by --aui-renderer=GRAPHICS_API argument passed to your application.
| using ARenderingContextOptions::InitializationVariant |