AUI Framework
master
Cross-platform base for C++ UI apps
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Connection owner which destroys the connection in destructor.
#include <AUI/Common/AAbstractSignal.h>
Public Member Functions# | |
AutoDestroyedConnection (_< Connection > connection) noexcept | |
AutoDestroyedConnection (const AutoDestroyedConnection &)=default | |
AutoDestroyedConnection (AutoDestroyedConnection &&) noexcept=default | |
AutoDestroyedConnection & | operator= (_< Connection > rhs) noexcept |
AutoDestroyedConnection & | operator= (const AutoDestroyedConnection &rhs) |
AutoDestroyedConnection & | operator= (AutoDestroyedConnection &&rhs) noexcept |
Signals and public fields# | |
_< Connection > | value = nullptr |