FontRendering#
Controls how fonts are rendered in the view.
| Header: | #include <AUI/Render/FontRendering.h> |
| CMake: | aui_link(my_target PUBLIC aui::views) |
Detailed Description#
When choosing a font rendering mode, consider:
- The display type (LCD, OLED, etc.)
- Performance requirements
- Text size
- Visual quality requirements
Note that subpixel rendering might not be suitable for all display types (particularly non-LCD displays found on phones) and might produce color fringing artifacts in some cases.