AUI Framework  master
Cross-platform base for C++ UI apps
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gl::Texture1D Class Reference

Public Member Functions#

void tex1D (const AVector< AColor > &image)
 
- Public Member Functions inherited from gl::Texture< TEXTURE_1D >
 Texture (const Texture &)=delete
 
void setupNearest ()
 
void setupLinear ()
 
void setupClampToEdge ()
 
void setupRepeat ()
 
void setupMirroredRepeat ()
 
void bind (uint8_t index=0)
 
 operator bool () const
 
uint32_t getHandle () const
 

Additional Inherited Members#

- Static Public Member Functions inherited from gl::Texture< TEXTURE_1D >
static void unbind (uint8_t index=0)