AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
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This is the complete list of members for gl::Framebuffer::IRenderTarget, including all inherited members.
attach(Framebuffer &to, GLenum attachmentType)=0 (defined in gl::Framebuffer::IRenderTarget) | gl::Framebuffer::IRenderTarget | protectedpure virtual |
Framebuffer (defined in gl::Framebuffer::IRenderTarget) | gl::Framebuffer::IRenderTarget | friend |
onFramebufferResize(glm::u32vec2 size)=0 (defined in gl::Framebuffer::IRenderTarget) | gl::Framebuffer::IRenderTarget | protectedpure virtual |
~IRenderTarget()=default (defined in gl::Framebuffer::IRenderTarget) | gl::Framebuffer::IRenderTarget | virtual |