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AUI Framework
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Cross-platform base for C++ UI apps
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This is the complete list of members for AThreadPool::Worker, including all inherited members.
| AAbstractThread(const id &id) noexcept (defined in AAbstractThread) | AAbstractThread | protected |
| aboutToDelete() (defined in AThreadPool::Worker) | AThreadPool::Worker | |
| AObject() (defined in AObject) | AObject | |
| AObjectBase()=default (defined in AObjectBase) | AObjectBase | |
| AObjectBase(AObjectBase &&rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
| AObjectBase(const AObjectBase &rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
| AThread(std::function< void()> functor) (defined in AThread) | AThread | |
| biConnect(PropertySource &&propertySource, PropertyDestination &&propertyDestination) | AObject | inlinestatic |
| clearAllIngoingConnections() noexcept (defined in AObjectBase) | AObjectBase | protected |
| connect(const Signal &signal, Object *object, Function &&function) | AObject | inlinestatic |
| connect(const Property &property, Object *object, Function &&function) | AObject | inlinestatic |
| connect(PropertySource &&propertySource, PropertyDestination &&propertyDestination) | AObject | inlinestatic |
| connect(const Connectable &connectable, Object &object, Function &&function) | AObject | inlinestatic |
| connect(const Connectable &connectable, Function &&function) | AObject | inline |
| connect(const Connectable &connectable, _< Object > object, Function &&function) | AObject | inlinestatic |
| connect(const Connectable &connectable, ASlotDef< Object *, Function > slotDef) | AObject | inlinestatic |
| connect(const Property &property, _< Object > object, Function &&function) | AObject | inlinestatic |
| current() | AThread | static |
| cv (defined in AAbstractThread) | AAbstractThread | |
| detach() (defined in AThread) | AThread | |
| disconnect() (defined in AObject) | AObject | static |
| enqueue(AMessageQueue<>::Message f) | AAbstractThread | |
| GENERIC_OBSERVER | AObject | static |
| getCurrentEventLoop() const | AAbstractThread | inline |
| getId() const | AAbstractThread | |
| getThread() const (defined in AObject) | AObject | inline |
| handleSlotException(std::exception_ptr exception) | AObjectBase | protectedvirtual |
| id typedef | AAbstractThread | |
| interrupt() override | AThread | virtual |
| interruptionPoint() | AThread | static |
| isInterrupted() override | AThread | virtual |
| isSignalsEnabled() const noexcept (defined in AObject) | AObject | inline |
| isSlotsCallsOnlyOnMyThread() const noexcept (defined in AObject) | AObject | inline |
| join() | AThread | |
| loop(ShouldContinue &&shouldContinue) (defined in AThreadPool::Worker) | AThreadPool::Worker | inline |
| main() noexcept | AThread | static |
| messageQueue() const (defined in AAbstractThread) | AAbstractThread | inline |
| messageQueueEmpty() noexcept (defined in AAbstractThread) | AAbstractThread | |
| mId | AAbstractThread | protected |
| mMessageQueue (defined in AAbstractThread) | AAbstractThread | protected |
| moveToThread(aui::no_escape< AObject > object, _< AAbstractThread > thread) (defined in AObject) | AObject | static |
| mThreadName (defined in AAbstractThread) | AAbstractThread | protected |
| mutex (defined in AAbstractThread) | AAbstractThread | |
| noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
| noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
| operator*(Callable fun) | AAbstractThread | inline |
| operator<<(Callable fun) | AAbstractThread | inline |
| operator=(const AObjectBase &rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
| operator=(AObjectBase &&rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
| operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
| operator^(T &&t) noexcept (defined in AObject) | AObject | inline |
| processMessages() | AThread | inlinestatic |
| processMessagesImpl() (defined in AAbstractThread) | AAbstractThread | protectedvirtual |
| resetInterruptFlag() override | AThread | virtual |
| setName(AString name) noexcept | AThread | inlinestatic |
| setSignalsEnabled(bool enabled) (defined in AObject) | AObject | inline |
| setSlotsCallsOnlyOnMyThread(bool slotsCallsOnlyOnMyThread) (defined in AObject) | AObject | inline |
| setThread(_< AAbstractThread > thread) | AObject | inlineprotected |
| sharedPtr() (defined in AObject) | AObject | inline |
| SIGNAL_SLOT_GLOBAL_SYNC (defined in AObjectBase) | AObjectBase | static |
| sleep(std::chrono::milliseconds duration) | AThread | static |
| start() | AThread | |
| threadName() const noexcept (defined in AAbstractThread) | AAbstractThread | inline |
| threadPool() noexcept (defined in AThreadPool::Worker) | AThreadPool::Worker | inline |
| threadStacktrace() const | AAbstractThread | |
| updateThreadName() noexcept (defined in AAbstractThread) | AAbstractThread | protected |
| weakPtr() (defined in AObject) | AObject | inline |
| Worker(AThreadPool &tp, size_t index) (defined in AThreadPool::Worker) | AThreadPool::Worker | |
| ~AAbstractThread() (defined in AAbstractThread) | AAbstractThread | virtual |
| ~AObject()=default (defined in AObject) | AObject | virtual |
| ~AObjectBase()=default (defined in AObjectBase) | AObjectBase | virtual |
| ~AThread() (defined in AThread) | AThread | virtual |
| ~Worker() (defined in AThreadPool::Worker) | AThreadPool::Worker |