AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
AStackedLayout Member List

This is the complete list of members for AStackedLayout, including all inherited members.

addView(const _< AView > &view, AOptional< size_t > index=std::nullopt)=0ALayoutpure virtual
ALayout()=default (defined in ALayout)ALayout
AObject() (defined in AObject)AObject
AStackedLayout() (defined in AStackedLayout)AStackedLayoutinline
clearSignals() noexcept (defined in AObject)AObject
connect(Signal &signal, Object *object, Function &&function) (defined in AObject)AObjectinlinestatic
connect(Signal &signal, Object &object, Function &&function) (defined in AObject)AObjectinlinestatic
connect(Signal &signal, Function &&function) (defined in AObject)AObjectinline
connect(Signal &signal, _< Object > object, Function &&function) (defined in AObject)AObjectinlinestatic
disconnect() (defined in AObject)AObjectstatic
getAllViews() overrideaui::detail::LinearLayoutImpl< _< AView > >inlinevirtual
getLayoutDirection() (defined in ALayout)ALayoutvirtual
getMinimumHeight() override (defined in AStackedLayout)AStackedLayoutvirtual
getMinimumWidth() override (defined in AStackedLayout)AStackedLayoutvirtual
getThread() const (defined in AObject)AObjectinline
isSignalsEnabled() const noexcept (defined in AObject)AObjectinline
isSlotsCallsOnlyOnMyThread() const noexcept (defined in AObject)AObjectinline
moveToThread(aui::no_escape< AObject > object, _< AAbstractThread > thread) (defined in AObject)AObjectstatic
noncopyable()=default (defined in aui::noncopyable)aui::noncopyable
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable)aui::noncopyable
onResize(int x, int y, int width, int height) override (defined in AStackedLayout)AStackedLayoutvirtual
operator=(const noncopyable &)=delete (defined in aui::noncopyable)aui::noncopyable
operator^(T &&t) (defined in AObject)AObjectinline
removeView(aui::no_escape< AView > view, size_t index) overrideaui::detail::LinearLayoutImpl< _< AView > >inlinevirtual
setSignalsEnabled(bool enabled) (defined in AObject)AObjectinline
setSlotsCallsOnlyOnMyThread(bool slotsCallsOnlyOnMyThread) (defined in AObject)AObjectinline
setSpacing(int spacing)ALayoutvirtual
setThread(_< AAbstractThread > thread)AObjectinlineprotected
sharedPtr() (defined in AObject)AObjectinline
weakPtr() (defined in AObject)AObjectinline
~ALayout()=default (defined in ALayout)ALayoutvirtual
~AObject() (defined in AObject)AObjectvirtual
~AStackedLayout()=default (defined in AStackedLayout)AStackedLayoutvirtual