Remember, ASS is not a butt. ASS is Aui Style Sheets.
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Remember, ASS is not a butt. ASS is Aui Style Sheets.
- Examples
- /github/workspace/aui.views/src/AUI/View/AView.h.
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void | onInvalidateFullAss () |
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void | onInvalidateStateAss () |
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const AVector< ass::Rule > & | getPossiblyApplicableRules () const |
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_< AObject > | sharedPtr () |
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_weak< AObject > | weakPtr () |
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void | clearSignals () noexcept |
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template<AAnySignal Signal, ACompatibleSlotFor< Signal > Function> |
void | connect (Signal &signal, Function &&function) |
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void | setSignalsEnabled (bool enabled) |
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bool | isSignalsEnabled () const noexcept |
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template<ASignalInvokable T> |
void | operator^ (T &&t) |
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_< AAbstractThread > | getThread () const |
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bool | isSlotsCallsOnlyOnMyThread () const noexcept |
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void | setSlotsCallsOnlyOnMyThread (bool slotsCallsOnlyOnMyThread) |
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| noncopyable (const noncopyable &)=delete |
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noncopyable & | operator= (const noncopyable &)=delete |
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static void | disconnect () |
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template<AAnySignal Signal, aui::derived_from< AObject > Object, ACompatibleSlotFor< Signal > Function> |
static void | connect (Signal &signal, Object *object, Function &&function) |
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template<AAnySignal Signal, aui::derived_from< AObject > Object, ACompatibleSlotFor< Signal > Function> |
static void | connect (Signal &signal, Object &object, Function &&function) |
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template<AAnySignal Signal, aui::derived_from< AObject > Object, ACompatibleSlotFor< Signal > Function> |
static void | connect (Signal &signal, _< Object > object, Function &&function) |
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static void | moveToThread (aui::no_escape< AObject > object, _< AAbstractThread > thread) |
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void | setThread (_< AAbstractThread > thread) |
| Set thread of the object.
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#include <AUI/ASS/AAssHelper.h>
The documentation for this class was generated from the following file: