ass::Expanding#
Controls the expanding of AView.
| Header: | #include <AUI/ASS/Property/Expanding.h> |
| CMake: | aui_link(my_target PUBLIC aui::views) |
Examples#
examples/7guis/cells/src/main.cpp
7GUIs Cells — Spreadsheet processor (Excel).
}
views[0][0] = _new<AView>(); // blank
for (unsigned i = 0; i < mState->spreadsheet.size().x; ++i) {
views[0][i + 1] = Centered{ labelTitle(Cell::columnName(i)) } AUI_OVERRIDE_STYLE { Expanding(1, 0) };
}
for (unsigned row = 0; row < mState->spreadsheet.size().y; ++row) {
views[row + 1][0] = labelTitle("{}"_format(Cell::rowName(row)));
for (unsigned column = 0; column < mState->spreadsheet.size().x; ++column) {
views[row + 1][column + 1] = _new<CellView>(mState, mState->spreadsheet[{ column, row }]) AUI_OVERRIDE_STYLE {
examples/7guis/circle_drawer/src/main.cpp
7GUIs Circle Drawer — Undo, redo, dialog control.
examples/7guis/timer/src/main.cpp
7GUIs Timer — Timer example.
examples/7guis/crud/src/main.cpp
7GUIs CRUD — Create/Read/Update/Delete example.
return user->displayName->startsWith(*mFilterPrefix);
});
setContents(Vertical {
Horizontal::Expanding {
Vertical::Expanding {
Horizontal {
Label { "Filter prefix:" },
_new<ATextField>() AUI_OVERRIDE_STYLE { Expanding(1, 0) } && mFilterPrefix,
} AUI_OVERRIDE_STYLE { LayoutSpacing { 4_dp } },
examples/app/game_of_life/src/main.cpp
Game of Life — Game of Life implementation that uses advanced large dynamic data rendering techniques such as ITexture, AImage to be GPU friendly. The computation is performed in AThreadPool.
} AUI_OVERRIDE_STYLE { LayoutSpacing { 4_dp } },
},
Centered {
_new<CellsView>(aui::ptr::fake_shared(&mCells)) AUI_OVERRIDE_STYLE {
Expanding(),
BackgroundSolid(AColor::BLACK),
},
},
} AUI_OVERRIDE_STYLE { LayoutSpacing { 4_dp } });
}
examples/app/notes/src/main.cpp
Notes App — Note taking app that demonstrates usage of AListModel, AProperty, user data saving and loading.
}
return AScrollArea::Builder().withContents(
Vertical {
_new<TitleTextArea>("Untitled") AUI_LET {
it->setCustomStyle({ FontSize { 14_pt }, Expanding { 1, 0 } });
AObject::biConnect(note->title, it->text());
if (note->content.raw.empty()) {
it->focus();
}
},
examples/ui/contacts/src/main.cpp
AUI Contacts — Usage of AUI_DECLARATIVE_FOR to make a contacts-like application.
mSearchQuery->empty() ? Visibility::VISIBLE : Visibility::GONE,
}), AUI_SLOT(it)::setCustomStyle);
},
} AUI_OVERRIDE_STYLE { Padding(0, 8_dp) })
.build() AUI_OVERRIDE_STYLE { Expanding(0, 1), MinSize(200_dp) },
experimental::Dynamic {
.content = AUI_REACT(mSelectedContact != nullptr ? contactDetails(mSelectedContact) : nullptr),
} AUI_OVERRIDE_STYLE { Expanding(), MinSize(300_dp), BackgroundSolid { AColor::WHITE } },
} AUI_OVERRIDE_STYLE {
examples/ui/backdrop/src/main.cpp
Backdrop — Backdrop effects demo.
static auto headerWithContents(_<AView> content) {
auto result = Stacked {
AScrollArea::Builder().withContents(content).build() AUI_OVERRIDE_STYLE {
Expanding(),
Padding { 80_dp, 0, 0 },
} AUI_LET { it->setExtraStylesheet(
AStylesheet {
{
t<AScrollAreaViewport>(),
examples/ui/opengl_simple/src/main.cpp
OpenGL Example — Demonstrates how to integrate custom OpenGL rendering with AUI Framework.
auto window = _new<AWindow>("OpenGL Demo", 600_dp, 300_dp);
auto state = _new<State>();
window->setContents(
Stacked {
_new<MyRenderer>(state) AUI_OVERRIDE_STYLE { Expanding() },
Horizontal::Expanding {
Vertical {
Vertical {
Label { AUI_REACT(fmt::format("FPS: {:.1f}", *state->fps)) },
} AUI_OVERRIDE_STYLE {
examples/ui/views/src/ExampleWindow.cpp
Views Example — All-in-one views building example.
addView(Horizontal {
_new<ADrawableView>(IDrawable::fromUrl(":img/logo.svg")) AUI_OVERRIDE_STYLE { FixedSize { 32_dp } },
AText::fromString("Building beautiful programs in pure C++ without chromium embedded framework") AUI_OVERRIDE_STYLE {
Expanding(1, 1),
},
Horizontal {} AUI_LET {
mAsync << AUI_THREADPOOL {
auto drawable = IDrawable::fromUrl(
"https://raster.shields.io/github/stars/aui-framework/aui?style=raster&logo=github");
examples/app/minesweeper/src/MinesweeperWindow.cpp
Minesweeper Game — Minesweeper game implementation driven by ass.
examples/app/fractal/src/FractalWindow.cpp
Fractal Example — Fractal viewer application demonstrating usage of custom shaders.
centerPosDisplay->setText("Center position: {} {}, scale: {}"_format(newPos.x, -newPos.y, scale));
});
setContents(Horizontal {
Stacked::Expanding {
fractal,
Vertical::Expanding {
SpacerExpanding {},
Horizontal {
SpacerExpanding {},
examples/ui/contacts/src/view/ContactDetailsView.cpp
AUI Contacts — Usage of AUI_DECLARATIVE_FOR to make a contacts-like application.
mOriginalContact = mContact;
setExtraStylesheet(AStylesheet {
{
c(".row-value"),
Expanding(1, 0),
},
});
connect(mEditorMode, [this] {
setContents(Vertical::Expanding {
AScrollArea::Builder().withContents(Centered {