AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
Texture2D.h
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/*
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* AUI Framework - Declarative UI toolkit for modern C++20
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* Copyright (C) 2020-2024 Alex2772 and Contributors
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "AUI/Common/SharedPtr.h"
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#include "AUI/Image/AImage.h"
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#include "Texture.h"
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#include "GLEnums.h"
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namespace
gl {
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class
API_AUI_VIEWS
Texture2D
:
public
Texture
<TEXTURE_2D> {
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public
:
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void
tex2D(AImageView image);
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virtual
~Texture2D
() =
default
;
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void
framebufferTex2D(glm::u32vec2 size, gl::Type
type
);
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private
:
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glm::u32vec2 mSize = {0, 0};
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};
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}
gl::Texture2D
Definition:
Texture2D.h:20
gl::Texture
Definition:
Texture.h:24
ViewActionType
Definition:
Type.h:16