AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
TextShadow.h
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/*
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* AUI Framework - Declarative UI toolkit for modern C++20
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* Copyright (C) 2020-2024 Alex2772 and Contributors
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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//
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// Created by alex2 on 01.01.2021.
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//
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#pragma once
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#include <AUI/Util/AMetric.h>
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#include "IProperty.h"
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namespace
ass {
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struct
TextShadow
{
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AColor
shadowColor;
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AMetric
offsetX = 1_dp;
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AMetric
offsetY = 1_dp;
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};
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namespace
prop {
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template
<>
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struct
API_AUI_VIEWS
Property
<
TextShadow
>:
IPropertyBase
{
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private
:
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TextShadow
mInfo;
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public
:
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Property
(
const
TextShadow
& info) : mInfo(info) {
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}
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void
renderFor(
AView
* view,
const
ARenderContext
& ctx)
override
;
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PropertySlot getPropertySlot()
const override
;
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[[nodiscard]]
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const
auto
& value()
const
noexcept
{
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return
mInfo;
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}
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};
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}
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}
AColor
Represents a 4-component floating point color.
Definition:
AColor.h:27
AMetric
Stores dimensions in scalable units (dp, pt, etc...).
Definition:
AMetric.h:75
AView
Base class of all UI objects.
Definition:
AView.h:77
ARenderContext
Render context passed to AView::render.
Definition:
ARenderContext.h:43
ass::TextShadow
Controls the text shadow of AView.
Definition:
TextShadow.h:27
ass::prop::IPropertyBase
Base class for all properties.
Definition:
IPropertyBase.h:49
ass::prop::Property
Definition:
IProperty.h:19