AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
TextShadow.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12//
13// Created by alex2 on 01.01.2021.
14//
15
16#pragma once
17
18#include <AUI/Util/AMetric.h>
19#include "IProperty.h"
20
21namespace ass {
22
27 struct TextShadow {
28 AColor shadowColor;
29 AMetric offsetX = 1_dp;
30 AMetric offsetY = 1_dp;
31 };
32
33 namespace prop {
34 template<>
35 struct API_AUI_VIEWS Property<TextShadow>: IPropertyBase {
36 private:
37 TextShadow mInfo;
38
39 public:
40 Property(const TextShadow& info) : mInfo(info) {
41
42 }
43
44 void renderFor(AView* view, const ARenderContext& ctx) override;
45
46 PropertySlot getPropertySlot() const override;
47
48 [[nodiscard]]
49 const auto& value() const noexcept {
50 return mInfo;
51 }
52 };
53 }
54}
Represents a 4-component floating point color.
Definition: AColor.h:27
Stores dimensions in scalable units (dp, pt, etc...).
Definition: AMetric.h:75
Base class of all UI objects.
Definition: AView.h:77
Render context passed to AView::render.
Definition: ARenderContext.h:43
Controls the text shadow of AView.
Definition: TextShadow.h:27
Base class for all properties.
Definition: IPropertyBase.h:49
Definition: IProperty.h:19