AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
SoftwareTexture.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12#pragma once
13
14#include <AUI/Render/ITexture.h>
15
17private:
18 AImage mImage;
19
20public:
21 void setImage(AImageView image) override;
22 void setImage(AImage&& image) {
23 mImage = std::move(image);
24 }
25
26 [[nodiscard]] const AImage& getImage() const noexcept {
27 return mImage;
28 }
29};
Renderer-friendly image representation.
Definition: ITexture.h:20
Definition: SoftwareTexture.h:16
void setImage(AImageView image) override
Copies image to the texture image representation (i.e. to GPU memory).
Definition: SoftwareTexture.cpp:18