AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
SoftwareTexture.h
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/*
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* AUI Framework - Declarative UI toolkit for modern C++20
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* Copyright (C) 2020-2024 Alex2772 and Contributors
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <AUI/Render/ITexture.h>
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class
SoftwareTexture
:
public
ITexture
{
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private
:
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AImage mImage;
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public
:
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void
setImage
(AImageView image)
override
;
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void
setImage
(AImage&& image) {
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mImage = std::move(image);
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}
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[[nodiscard]]
const
AImage& getImage()
const
noexcept
{
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return
mImage;
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}
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};
ITexture
Renderer-friendly image representation.
Definition:
ITexture.h:20
SoftwareTexture
Definition:
SoftwareTexture.h:16
SoftwareTexture::setImage
void setImage(AImageView image) override
Copies image to the texture image representation (i.e. to GPU memory).
Definition:
SoftwareTexture.cpp:18