AUI Framework  master
Cross-platform base for C++ UI apps
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RenderTargets.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include <AUI/GL/Framebuffer.h>
   15
   16namespace gl {
   17    struct API_AUI_VIEWS RenderTargetDepth {
   18    public:
   19        static std::unique_ptr<Framebuffer::IRenderTarget> attach(gl::Framebuffer& to);
   20    };
   21
   22    struct API_AUI_VIEWS RenderTargetRGBA8 {
   23    public:
   24        static std::unique_ptr<Framebuffer::IRenderTarget> attach(gl::Framebuffer& to, GLenum attachment /* = GL_COLOR_ATTACHMENT0 */);
   25    };
   26}
Definition Framebuffer.h:26
Definition RenderTargets.h:17
Definition RenderTargets.h:22