AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
ITexture.h
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/*
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* AUI Framework - Declarative UI toolkit for modern C++20
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* Copyright (C) 2020-2024 Alex2772 and Contributors
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*
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* SPDX-License-Identifier: MPL-2.0
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <AUI/Image/AImage.h>
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class
ITexture
{
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public
:
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virtual
void
setImage
(AImageView image) = 0;
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virtual
~ITexture
() =
default
;
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};
ITexture
Renderer-friendly image representation.
Definition:
ITexture.h:20
ITexture::setImage
virtual void setImage(AImageView image)=0
Copies image to the texture image representation (i.e. to GPU memory).