AUI Framework  master
Cross-platform module-based framework for developing C++20 desktop applications
BorderRadius.h
1/*
2 * AUI Framework - Declarative UI toolkit for modern C++20
3 * Copyright (C) 2020-2024 Alex2772 and Contributors
4 *
5 * SPDX-License-Identifier: MPL-2.0
6 *
7 * This Source Code Form is subject to the terms of the Mozilla Public
8 * License, v. 2.0. If a copy of the MPL was not distributed with this
9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 */
11
12//
13// Created by alex2 on 01.01.2021.
14//
15
16#pragma once
17
18
19#include <AUI/Util/AMetric.h>
20#include "IProperty.h"
21
22namespace ass {
23
28 struct BorderRadius {
29 AMetric radius;
30 };
31
32 namespace prop {
33 template<>
34 struct API_AUI_VIEWS Property<BorderRadius>: IPropertyBase {
35 private:
36 BorderRadius mInfo;
37
38 public:
39 Property(const BorderRadius& info) : mInfo(info) {
40
41 }
42
43 void applyFor(AView* view) override;
44
45 [[nodiscard]]
46 const auto& value() const noexcept {
47 return mInfo;
48 }
49 };
50 }
51}
Stores dimensions in scalable units (dp, pt, etc...).
Definition: AMetric.h:75
Base class of all UI objects.
Definition: AView.h:77
Controls border radius.
Definition: BorderRadius.h:28
Base class for all properties.
Definition: IPropertyBase.h:49
Definition: IProperty.h:19