AUI Framework
master
Cross-platform module-based framework for developing C++20 desktop applications
BackgroundEffect.h
1
/*
2
* AUI Framework - Declarative UI toolkit for modern C++20
3
* Copyright (C) 2020-2024 Alex2772 and Contributors
4
*
5
* SPDX-License-Identifier: MPL-2.0
6
*
7
* This Source Code Form is subject to the terms of the Mozilla Public
8
* License, v. 2.0. If a copy of the MPL was not distributed with this
9
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
10
*/
11
12
#pragma once
13
14
#include "IProperty.h"
15
16
namespace
ass {
17
23
struct
BackgroundEffect
{
24
AVector<_<IBackgroundEffect>
> mEffects;
25
26
BackgroundEffect
(std::nullptr_t) {}
27
28
template
<
typename
... Args>
29
BackgroundEffect
(Args&&...
args
): mEffects({ _new<Args>(std::move(
args
))... }) {}
30
};
31
32
namespace
prop {
33
template
<>
34
struct
API_AUI_VIEWS
Property
<
BackgroundEffect
>:
IPropertyBase
{
35
private
:
36
BackgroundEffect
mInfo;
37
38
public
:
39
Property
(
const
BackgroundEffect
& info) : mInfo(info) {
40
41
}
42
43
void
renderFor(
AView
* view,
const
ARenderContext
& ctx)
override
;
44
45
bool
isNone()
override
;
46
47
PropertySlot getPropertySlot()
const override
;
48
49
[[nodiscard]]
50
const
auto
& value()
const
noexcept
{
51
return
mInfo;
52
}
53
};
54
55
}
56
}
AVector
A std::vector with AUI extensions.
Definition:
AVector.h:38
AView
Base class of all UI objects.
Definition:
AView.h:77
aui::args
API_AUI_CORE const ACommandLineArgs & args() noexcept
Definition:
OSAndroid.cpp:29
ARenderContext
Render context passed to AView::render.
Definition:
ARenderContext.h:43
ass::BackgroundEffect
Represents custom-rendered background effect.
Definition:
BackgroundEffect.h:23
ass::prop::IPropertyBase
Base class for all properties.
Definition:
IPropertyBase.h:49
ass::prop::Property
Definition:
IProperty.h:19