AUI Framework
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Cross-platform base for C++ UI apps
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Defines rendering API priority and options for your application. More...
#include <AUI/Platform/ARenderingContextOptions.h>
Classes | |
struct | DirectX11 |
struct | OpenGL |
struct | Software |
Public Types | |
using | InitializationVariant |
Static Public Member Functions | |
static void | set (ARenderingContextOptions options) |
static const ARenderingContextOptions & | get () noexcept |
Signals and public fields | |
AVector< InitializationVariant > | initializationOrder |
ARenderContextFlags | flags = ARenderContextFlags::DEFAULT |
Defines rendering API priority and options for your application.
By default, AUI uses the following settings:
You may call this before initializating windows in order to define your own settings and priorities.
The priority can be overridden by --aui-renderer=GRAPHICS_API
argument passed to your application.
using ARenderingContextOptions::InitializationVariant |