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gl::TextureRenderTarget< internalFormat, type, format > Class Template Referencefinal

Member Function Documentation

> All members, including inherited

◆ attach()

template<InternalFormat internalFormat, Type type, Format format = Format::DEPTH_COMPONENT>
void gl::TextureRenderTarget< internalFormat, type, format >::attach ( Framebuffer & to,
GLenum attachmentType )
inlineoverridevirtual

◆ onFramebufferResize()

template<InternalFormat internalFormat, Type type, Format format = Format::DEPTH_COMPONENT>
void gl::TextureRenderTarget< internalFormat, type, format >::onFramebufferResize ( glm::u32vec2 size)
inlineoverridevirtual