AUI Framework  develop
Cross-platform base for C++ UI apps
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SoftwareRenderingContext Class Reference

Public Member Functions#

void beginPaint (AWindowBase &window) override
 
void endPaint (AWindowBase &window) override
 
void beginResize (AWindowBase &window) override
 
IRendererrenderer () override
 
AImage makeScreenshot () override
 
uint8_t & stencil (const glm::uvec2 &position)
 
glm::uvec2 bitmapSize () const
 
void putPixel (const glm::uvec2 &position, const glm::u8vec3 &color) noexcept
 
void putPixel (const glm::uvec2 &position, const glm::u8vec4 &color) noexcept
 
glm::u8vec4 getPixel (const glm::uvec2 &position) noexcept
 
void endResize (AWindowBase &window) override
 
- Public Member Functions inherited from aui::noncopyable
 noncopyable (const noncopyable &)=delete
 
noncopyableoperator= (const noncopyable &)=delete
 
- Public Member Functions inherited from CommonRenderingContext
void requestFrame ()
 
- Public Member Functions inherited from IRenderingContext
virtual void init (const Init &init)
 
virtual void destroyNativeWindow (AWindowBase &window)=0
 

Protected Member Functions#

void reallocate (const AWindowBase &window)
 
virtual void reallocate ()
 

Protected Attributes#

AByteBuffer mStencilBlob
 
glm::uvec2 mBitmapSize
 
std::uint8_t * mBitmapBlob = nullptr
 
- Protected Attributes inherited from CommonRenderingContext
AString mWindowClass
 
HDC mWindowDC
 
HDC mPainterDC = nullptr
 
PAINTSTRUCT mPaintstruct
 
AWindowmWindow
 
void * mDisplayLink
 
bool mFrameScheduled = false
 
bool mSmoothResize = !(ARenderingContextOptions::get().flags & ARenderContextFlags::NO_SMOOTH)
 

Member Function Documentation#

◆ beginPaint()#

void SoftwareRenderingContext::beginPaint ( AWindowBase & window)
overridevirtual

Reimplemented from CommonRenderingContext.

◆ beginResize()#

void SoftwareRenderingContext::beginResize ( AWindowBase & window)
overridevirtual

Implements IRenderingContext.

◆ endPaint()#

void SoftwareRenderingContext::endPaint ( AWindowBase & window)
overridevirtual

Reimplemented from CommonRenderingContext.

◆ endResize()#

void SoftwareRenderingContext::endResize ( AWindowBase & window)
overridevirtual

Implements IRenderingContext.

◆ makeScreenshot()#

AImage SoftwareRenderingContext::makeScreenshot ( )
overridevirtual

Implements IRenderingContext.

◆ renderer()#

IRenderer & SoftwareRenderingContext::renderer ( )
overridevirtual

Implements IRenderingContext.