AUI Framework
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Cross-platform base for C++ UI apps
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Public Member Functions# | |
void | requestFrame () |
void | beginPaint (AWindowBase &window) override |
void | endPaint (AWindowBase &window) override |
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virtual void | init (const Init &init) |
virtual void | destroyNativeWindow (AWindowBase &window)=0 |
virtual AImage | makeScreenshot ()=0 |
virtual void | beginResize (AWindowBase &window)=0 |
virtual void | endResize (AWindowBase &window)=0 |
virtual IRenderer & | renderer ()=0 |
Protected Attributes# | |
AString | mWindowClass |
HDC | mWindowDC |
HDC | mPainterDC = nullptr |
PAINTSTRUCT | mPaintstruct |
AWindow * | mWindow |
void * | mDisplayLink |
bool | mFrameScheduled = false |
bool | mSmoothResize = !(ARenderingContextOptions::get().flags & ARenderContextFlags::NO_SMOOTH) |
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overridevirtual |
Implements IRenderingContext.
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overridevirtual |
Implements IRenderingContext.
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protected |
BeginPaint() HDC
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protected |
GetDC() HDC