AUI Framework  develop
Cross-platform base for C++ UI apps
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AWin32EventWait Class Reference

Encapsulates calls to RegisterWaitForSingleObject/UnregisterWait.

#include <AUI/Platform/win32/AWin32EventWait.h>

Public Member Functions#

void registerWaitForSingleObject (HANDLE baseHandle, std::function< void()> callback, DWORD timeout=INFINITE, DWORD flags=WT_EXECUTEDEFAULT) noexcept
 
- Public Member Functions inherited from aui::noncopyable
 noncopyable (const noncopyable &)=delete
 
noncopyableoperator= (const noncopyable &)=delete