AUI Framework
develop
Cross-platform base for C++ UI apps
|
Encapsulates calls to RegisterWaitForSingleObject/UnregisterWait.
#include <AUI/Platform/win32/AWin32EventWait.h>
Public Member Functions# | |
void | registerWaitForSingleObject (HANDLE baseHandle, std::function< void()> callback, DWORD timeout=INFINITE, DWORD flags=WT_EXECUTEDEFAULT) noexcept |
![]() | |
noncopyable (const noncopyable &)=delete | |
noncopyable & | operator= (const noncopyable &)=delete |