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Cross-platform base for C++ UI apps
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AWin32EventWait.h
    1/*
    2 * AUI Framework - Declarative UI toolkit for modern C++20
    3 * Copyright (C) 2020-2025 Alex2772 and Contributors
    4 *
    5 * SPDX-License-Identifier: MPL-2.0
    6 *
    7 * This Source Code Form is subject to the terms of the Mozilla Public
    8 * License, v. 2.0. If a copy of the MPL was not distributed with this
    9 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
   10 */
   11
   12#pragma once
   13
   14#include <Windows.h>
   15#include <functional>
   16#include <cassert>
   17
   21class API_AUI_CORE AWin32EventWait: public aui::noncopyable {
   22private:
   23    HANDLE mNewWaitObject = nullptr;
   24    std::function<void()> mCallback;
   25
   26public:
   27    AWin32EventWait() noexcept = default;
   28    ~AWin32EventWait() {
   29        if (mNewWaitObject != nullptr) {
   30            auto r = UnregisterWaitEx(mNewWaitObject, INVALID_HANDLE_VALUE);
   31            AUI_ASSERT(r != 0);
   32        }
   33    }
   34
   35    void registerWaitForSingleObject(HANDLE baseHandle, std::function<void()> callback, DWORD timeout = INFINITE, DWORD flags = WT_EXECUTEDEFAULT) noexcept {
   36        AUI_ASSERTX(mNewWaitObject == nullptr, "waitForExitCode object already registered");
   37
   38        mCallback = std::move(callback);
   39
   40        auto r = RegisterWaitForSingleObject(&mNewWaitObject, baseHandle, [](PVOID context, BOOLEAN){
   41            auto self = reinterpret_cast<AWin32EventWait*>(context);
   42            self->mCallback();
   43        }, this, timeout, flags);
   44        AUI_ASSERT(r != 0);
   45    }
   46};
   47
   48
#define AUI_ASSERT(condition)
Asserts that the passed condition evaluates to true.
Definition Assert.h:55
#define AUI_ASSERTX(condition, what)
Asserts that the passed condition evaluates to true. Adds extra message string.
Definition Assert.h:74
Forbids copy of your class.
Definition values.h:45