AUI Framework
develop
Cross-platform base for C++ UI apps
|
This is the complete list of members for AChildProcess, including all inherited members.
all() | AProcess | static |
AObject() (defined in AObject) | AObject | |
AObjectBase()=default (defined in AObjectBase) | AObjectBase | |
AObjectBase(AObjectBase &&rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
AObjectBase(const AObjectBase &rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
AProcess (defined in AChildProcess) | AChildProcess | friend |
biConnect(PropertySource &&propertySource, PropertyDestination &&propertyDestination) | AObject | inlinestatic |
clearAllIngoingConnections() noexcept (defined in AObjectBase) | AObjectBase | protected |
connect(const Signal &signal, Object *object, Function &&function) | AObject | inlinestatic |
connect(const Property &property, Object *object, Function &&function) | AObject | inlinestatic |
connect(PropertySource &&propertySource, PropertyDestination &&propertyDestination) | AObject | inlinestatic |
connect(const Connectable &connectable, Object &object, Function &&function) | AObject | inlinestatic |
connect(const Connectable &connectable, Function &&function) | AObject | inline |
connect(const Connectable &connectable, _< Object > object, Function &&function) | AObject | inlinestatic |
connect(const Connectable &connectable, ASlotDef< Object *, Function > slotDef) | AObject | inlinestatic |
connect(const Property &property, _< Object > object, Function &&function) | AObject | inlinestatic |
create(ProcessCreationInfo args) | AProcess | static |
disconnect() (defined in AObject) | AObject | static |
executeAsAdministrator(const AString &applicationFile, const AString &args={}, const APath &workingDirectory={}) | AProcess | static |
executeWaitForExit(AString applicationFile, AString args={}, APath workingDirectory={}, ASubProcessExecutionFlags flags=ASubProcessExecutionFlags::DEFAULT) | AProcess | static |
exitCodeNonBlocking() const noexcept (defined in AChildProcess) | AChildProcess | inline |
findAnotherSelfInstance(const AString &yourProjectName) | AProcess | static |
finished (defined in AChildProcess) | AChildProcess | |
fromPid(uint32_t pid) | AProcess | static |
GENERIC_OBSERVER | AObject | static |
getApplicationFile() const (defined in AChildProcess) | AChildProcess | inline |
getArgs() const (defined in AChildProcess) | AChildProcess | inline |
getModuleName() override | AChildProcess | virtual |
getPathToExecutable() override | AChildProcess | inlinevirtual |
getPid() const noexcept override | AChildProcess | virtual |
getStdInStream() const (defined in AChildProcess) | AChildProcess | inline |
getThread() const (defined in AObject) | AObject | inline |
getWorkingDirectory() const (defined in AChildProcess) | AChildProcess | inline |
handleSlotException(std::exception_ptr exception) | AObjectBase | protectedvirtual |
isFinished() const noexcept (defined in AChildProcess) | AChildProcess | inline |
isSignalsEnabled() const noexcept (defined in AObject) | AObject | inline |
isSlotsCallsOnlyOnMyThread() const noexcept (defined in AObject) | AObject | inline |
kill() const noexcept (defined in AProcess) | AProcess | |
make(AString applicationFile, AString args={}, APath workingDirectory={}) | AProcess | inlinestatic |
moveToThread(aui::no_escape< AObject > object, _< AAbstractThread > thread) (defined in AObject) | AObject | static |
noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
noncopyable()=default (defined in aui::noncopyable) | aui::noncopyable | |
noncopyable(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator=(const AObjectBase &rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
operator=(AObjectBase &&rhs) noexcept (defined in AObjectBase) | AObjectBase | inline |
operator=(const noncopyable &)=delete (defined in aui::noncopyable) | aui::noncopyable | |
operator^(T &&t) noexcept (defined in AObject) | AObject | inline |
processMemory() const override | AChildProcess | virtual |
run(ASubProcessExecutionFlags flags=ASubProcessExecutionFlags::DEFAULT) | AChildProcess | |
self() | AProcess | static |
setSignalsEnabled(bool enabled) (defined in AObject) | AObject | inline |
setSlotsCallsOnlyOnMyThread(bool slotsCallsOnlyOnMyThread) (defined in AObject) | AObject | inline |
setThread(_< AAbstractThread > thread) | AObject | inlineprotected |
sharedPtr() (defined in AObject) | AObject | inline |
SIGNAL_SLOT_GLOBAL_SYNC (defined in AObjectBase) | AObjectBase | static |
stdErr (defined in AChildProcess) | AChildProcess | |
stdOut (defined in AChildProcess) | AChildProcess | |
toString() const override | AChildProcess | virtual |
IStringable::toString(const T *t) | IStringable | inlinestatic |
IStringable::toString(const _< T > &t) | IStringable | inlinestatic |
waitForExitCode() override | AChildProcess | virtual |
weakPtr() (defined in AObject) | AObject | inline |
~AChildProcess() (defined in AChildProcess) | AChildProcess | |
~AObject()=default (defined in AObject) | AObject | virtual |
~AObjectBase()=default (defined in AObjectBase) | AObjectBase | virtual |
~AProcess()=default (defined in AProcess) | AProcess | virtual |
~IStringable()=default (defined in IStringable) | IStringable | virtual |